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Getting started.
GIF- file consists of multiple images (frames). These images are created with the help of internal image editor or any graphic application
such as Windows Paint, Adobe Photoshop and so on.
After installation of Active GIF Creator (AGIF) you can place wanted tools to
Standard Toolbar (see Customize Toolbars) and set work parameters in dialog File / Preferences.
To create (edit) animated GIF you need some number of images (frames). For that you can:
- load existent GIF- file (file with extension .gif) or project (file with extension .agif) ;
- import bitmap strip, AVI or ANI- file;
- paste image from clipboard (select menu item Image / Paste image or click the toolbar button
of Standard Toolbar). Image with big number of colors will be transformed
to 256- colored image;
- create new animation:
- select menu item File / New or click the toolbar button of Standard Toolbar;
- add empty image to GIF (select menu item Image / New or click the toolbar button
of Standard Toolbar). Color palette and initial width and height of this new image are
defined in dialog File / Preferences on tab New. You can set image size or select standard banner size, shape and shape's
color for this image. Then you can continue to draw new image by Image Editor;
- you can add new image to GIF;
- you can add button image to GIF from dialog Button Creator;
- you can use previously created subimages and apply image operations to them.
Notes:
- Image Collections make possible to use images from bitmap strips for pasting them
to editing frame;
- there is an alternative method of GIF creation by using of Script Editor in AGIF.
How to add frame?
Select menu item Image / Add or click the toolbar button of Standard Toolbar.
You can select BMP, JPEG, GIF, ICO, WMF, EMF, PCX, PNG, TGA or PSD- files for insertion from Advanced Open Picture Dialog
(see parameters on tab Tools in File / Preferences dialog).
Notes:
- each new image is added to the end of the List of images. You can move image later to any place
of the list;
- you can resize added JPEG- files and Metafiles, if flag Invoke size dialog is checked in dialog File / Preferences
(tab Add);
- new images have attributes defined in dialog File / Preferences on tab New.
GIF- file is a special case as it already contains frames with attributes. So you can leave original image attributes if you mark checkbox
Keep original frame attributes of added GIF- files in dialog File / Preferences on tab Add;
- GIF can contain no more than 256 colors. So it is important to define color reduction and dithering mode for added
images in dialog File / Preferences on tab Add. Default values are Quantize with 8 bits and Nearest (nearest color
matching without error correction).
| Color reduction: |
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| Windows20 - reduce to the Windows 20 color system palette. |
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| Windows256 - reduce to the Windows 256 color halftone palette. |
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| WindowsGray - reduce to the Windows 4 grayscale colors. |
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| Monochrome - reduce to a black / white monochrome palette. |
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| GrayScale - reduce to a uniform 256 shade grayscale palette. |
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| Netscape - reduce to the Netscape 216 color palette. |
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| Quantize - reduce to optimal 2^n color palette. The Bits parameter specifies the desired
number of colors (bits per pixel). |
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| QuantizeWindows - reduce to optimal 256 color windows palette. |
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Reordering frames.
When you add new images to GIF they appear at the end of the List of images. You can move them to any place of the list.
To move wanted image up (down) in the list select menu item Image / Move Up (Image / Move Down) or click
the toolbar button ( ) of Standard Toolbar.
- Note: you can also change position of an image in the list by dragging the list item to new place, using mouse with pressed left button.
To remove wanted image from the list select menu item Image / Delete or click the toolbar button
of Standard Toolbar.
- Note: you can delete image group selected by checkboxes in the List of images.
Frame's attributes: offset and transparency.
Offset.
Each image has individual offset. You can define offset of separate image by means of spinedits on tab Image of Attribute Toolbar
or by image dragging by mouse. Status Bar displays current mouse coordinates.
Checked flag Logical screen Auto on tab Global of Attribute Toolbar means that size of logical screen will be recalculated
after any image offset.
See also image offsets- one of the tools for GIF- file optimization.
Transparency.
Images in GIF- files have transparency attribute so that one color in the image is not displayed. This allows a web-page's background colors show through.
Initial transparent color of added image is the color of the lower left pixel. Property "transparency" of new image is defined in dialog File / Preferences on tab New.
Transparent color is selected from active (local or global) palette. You can select another transparent color directly from image
on tab Compose of Image Area. Click button
on tab Image of Attribute Toolbar and move mouse over image. Click on necessary image color to fix selection.
List of images has checkboxes to display images from different frames simultaneuosly on tab Compose. It helps you to see how one
image is placed relative to other image. If demanded you can set transparent background for overlaid image. See also: frame operation
merge.
Frame operations.
All operations you can do only with images selected in the List of images.
Duplicate.
If there is a necessity in two or more identical frames, select wanted image and use menu operation Image / Operations / Duplicate
or click the toolbar button of Standard Toolbar. New frame will have the same attributes
as the current frame.
Merge.
You can create a new image consisting of two and more images. For example, one image can be used as a background for other images
placed on this background in different places. To merge all images checked in the List of images use menu operation
Image / Operations / Merge or click the toolbar button of Standard Toolbar. If two frames
inside GIF have local palettes with different sets of 256 colors then the palette of merged frame will be converted to some new 256- colored
palette. As a result of this operation you can get changed colors in merged frame.
Notes:
- you can try to apply operation Image / Attributes / Delete Local Palette for source frames before merging and then
merge these frames;
- you can set attributes of source frames before merging on tab Image of Attribute Toolbar.
Crop.
Sometimes there is a necessity to use some rectangle part of an image as a new image. It can be made by selecting a necessary fragment with
the help of menu operation Image / Operations / Crop or by click on the toolbar button
of Standard Toolbar.
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Note: also you can select rectangle part of the image by drawing tool
in Image Editor and click the toolbar button of Standard Toolbar.
Resize.
You can change size of any frame and set resize method: Crop, Stretch, Stretch + smooth. For that select menu item
Image / Operations / Size or click the button on the tab
Image of Attribute Toolbar. Also you can change image size by mouse dragging of the marker on tab Edit
of image area. Marker is located in the right bottom corner of the image. If you drag with pressed key Ctrl then image
will be stretched. If you drag with pressed key Shift then image will be stretched and smoothed
(note: in common case smoothing creates 256-colors local palette because it demands new transitional colors).
Rotate and flip.
With the help of AGIF it is possible to make image rotation on 180 degrees or to the left and to the right on 90 degrees.
It is also possible to flip images in a horizontal and vertical plane. These operations are available for execution in the menu items
Image / Operations / Rotate and Image / Operations / Flip.
Effects.
To use a set of tools for image modification select menu item Image / Operations / Effects or click the toolbar button
of Standard Toolbar.
Select tab with desired effect and set its parameters, then click button Apply to see effect's action. After pressing of this button
you can edit effect parameters and see how they change the image.
Button Extract displays current image without new effects superposition.
Button Fix fixes current image with applied effect. It allows you to apply several effects to the image sequentially.
Particles.
To put particles on your image or it's part select menu item Image / Operations / Particles
or click the toolbar button of Standard Toolbar.
You can set particle image and it's color, define how particles will be located on image. Button
of this dialog makes fragment equal to full image area.
It is convenient to change fragment position and size by using of mouse.
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Note: if you want to put particles on specified image parts you can use particles as brush shapes. For that select
the tab Edit in Image Area and click button
on the page with brush forms in Image Editor.
Transition.
This operation gives effect of gradual substitution one image by other image. Select necessary image (except the last image) in the list
and use menu item Image / Operations / Transition. You can set number of transitional frames and
single delay for all transitional frames simultaneously.
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Note: if the second image which substitutes the first image is transparent then all transitional frames will be transparent with the same transparent color.
Operations with frame part.
To select necessary rectangular part of the image use drawing tool
of the Image editor on tab Edit.
You can:
- move selected part of the frame within the drawing area by mouse with pressed left button;
- move it's copy to another part of the image by pressed CTRL key and mouse with pressed left button;
- copy selected part to the clipboard (menu item Edit / Copy) and paste it from clipboard to the current image (menu item
Edit / Paste);
- rotate and flip selected part (similar to frame operation);
- apply effects to selected part (similar to frame operation).
Button creator.
To create 2D and 3D button images select menu item Tools / Button. Select wanted template
(click the button ) and edit
parameters of the button, caption, light source, shade.
Note: you can add button image as a new frame to the current GIF by click the button
of this dialog.
Frame editing.
You can create GIF by two methods: direct editing on tab Edit in Image Area or design
on tab Script. Active tab is marked by green point.
Priority work's method is toggled in File / Preferences dialog on tab GIF.
Notes:
- If tab Edit is active then you can create or edit GIF mainly by using of Image Editor. In this case tab Script is
an additional tool for drawing. You can add objects to the script and edit their attributes, but you can not see added objects on frame immediately with
all movements and changes. For that you must put snapshot of script to the current (
)
or new frame ( ).
- If tab Script is active then you can create or edit GIF mainly by using of Script Editor. In this case on the current frame
you can see evident and immediate addition of objects and all object movements and changes.
But any editing actions in Image Editor will be lost after any action in Script.
Image Editor.
The Image Editor gives possibility to edit current image. For that select the tab Edit
in Image Area. The Image Editor contains the Toolbox and Color Palette.
To use any drawing tool of the Toolbox click on it by the left mouse button. The box with few variants of this drawing tool
is displayed in the bottom part of the Toolbox (if this tool has variants). If you draw by the left mouse button then drawing tools use foreground color
from Color Palette located at the bottom of the main window. If you draw by the right mouse button then drawing tools
use background color as an active color. To select any palette color in the current editing image directly use toolbox button
of Image Editor.
Notes:
- transparent images are displayed in Image Editor as non- transparent;
- you can use operations: Undo and Redo in process of frame editing (select menu items
Edit / Undo and Edit / Redo or click toolbar buttons
and of Standard toolbar).
Color palette.
Color palette is an array of colors. Each pixel of image reffers to color by index in color palette. Images in GIF- files can contain up to 256 colors.
Therefore color palettes of multicoloured images will be transformed to 256 colors. See: add image to GIF; paste image from
clipboard, Image Collections, Button Creator; frame
operation merge; animation scripts.
Using of image collections.
Image collections allow you to have a large set of different fragments of images and insert them into edited frames. You can use
collections supplied with the program or create your own collections.
To set collections use menu item Tools / Image Collections. You will see the dialog box with a list. Elements of the list are
file names with the bitmap strips. You can add and delete items, sort list and check / uncheck marks in the list items. The checked
item means: window with appropriate set of images is visible on screen now. You can move this window with images and
change its size.
Select tab Edit in Image area and click on any image in the window with a collection. Image will be inserted into the left
upper angle of the current frame (similarly to operation Edit / Paste). Move it to desired place and continue editing.
Notes:
- color palette of inserted image will be transformed to the current palette of the edited frame;
- pasted image is not transparent.
Editing of frame's attributes.
You can edit attributes of the current frame (size, offset, transparency,
local palette, interlacement, delay, title, "How To Remove") by means
of menu item Image / Attributes or on tab Image of Attribute Toolbar. Button
allows you to assign attributes of selected image to all images
checked in the List of images.
The default attributes are assigned to images that don't contain settings. This situation is occured if you add any image to your GIF
as a new frame (including GIF- file created by another application). Default settings may be redefined in the File / Preferences dialog.
GIF- animation.
Animation in GIF format is realized as a sequence of images which differ slightly from each other. It gives an illusion of a motion.
Preview of animation.
To preview animation select menu item Animation / Animate or click the toolbar
button of Standard Toolbar.
Image on this button will be changed to .
Animation in AGIF continues until you stop it or begin editing actions. To stop
animation select menu item Animation / Animate or click the toolbar button
of Standard Toolbar.
Editing of animation parameters:
- Number of loops in animation.
You can edit this value with help of spinedit Looping on page Global of Attribute Toolbar.
(If Attribute Toolbar is not present on screen - switch it on by selecting menu item
View / Attribute Toolbar). In addition to loop counter there is a checkbox Infinite,
which in checked state makes counter unavailable.
There are another ways to change loop counter: select menu item Animation / Loop Counter or click the
toolbar button of Standard Toolbar.
- Value of delay.
Each image in GIF- file has individual value of delay measured in one- hundredths of a second. For example,
value 25 means a quarter of a second. You can edit value of delay with help of spinedit Delay on the
tab Image of Attribute Toolbar.
There are another ways to change delay: select menu item Animation / Delay or click the toolbar button
of Standard Toolbar. You can define delay value for selected frame,
or single value for all frames simultaneously.
For our example, we set delays in green and red frames as 300 (3 seconds) and in two yellow frames as 50
(half of a second).
- Attribute "How To Remove".
This attribute is used for definition of image mapping at the time of GIF- file browsing. It is located on the
tab Image of Attribute Toolbar and has the following values:
- Web Browser Decides (browser removes the image in the way it decides);
- Do Not Remove (the image is not removed, the next image will be displayed over it);
- To Background Color (replaces the image with the web page background color);
- To Previous State (replaces the image with the image preceding it).
Default values of loop counter, delay, attribute "How To Remove" for new GIF are defined on the tab New
in dialog File / Preferences (or by "hot key" F6).
Editing of global GIF- file attributes.
You can edit global attributes of GIF- file (size of logical screen, background color, global palette)
by means of menu item Global or tab Global of Attribute Toolbar.
Notes:
- with the help of menu item Global / Size (
)
you can change size of animated GIF- file;
- logical screen may limit view of separate image but it will be stored in GIF- file in its full size so
next time you can redefine size of logical screen and view hidden parts of the image.
Checked flag Logical screen Auto in Attribute Toolbar means that size of logical screen will be recalculated
after the following operations with images: add image, delete image, move image, paste image. Automatic calculation is
made by maximum sizes of all images;
- background color defines color of empty spaces which are transparent when the animation is played in a web browser.
It is selected from global palette. GIF may not include global palette (then each image must have local palette);
in this case you cannot set background color and GIF appearence will depend on web browser and image parameter "How To Remove".
Background color is used very seldom.
Animation scripts.
The Script Editor gives you possibility to create and edit animation scripts based on objects (small images).
Select tab Script in Image Area and Script toolbox will appear on the screen.
You can move selected object by mouse and edit it's attributes.
Note: if you want to select one of overlapped objects on image use mouse with Ctrl key or script list.
Note:
- you can see, edit and save multicoloured images on tab Script unlike to tabs Edit and Compose;
- when you put snapshot of script to the current or new frame then color palette will be transformed to 256 colors.
You can:
1). bring selected object to front or send it to back among all other objects with the help of toolbox buttons
or . If you move object in the script by means of buttons
( ) then you can
bring selected object to front or send it to back among neighbour objects.
2). delete selected object from script by button .
3). manage object position on background picture using the following buttons:
- to insert frames to GIF (these can be background pictures together with objects or without them);
and - to set fixed position, movement along the chosen trajectory or linear motion trajectory of an object for some range of frames or for all frames.
Note:
if you delete any object on active tab Script then it will be deleted from all images in GIF frames and in the List of images too.
if you delete any object which already was added to the current frame and tab Script is inactive then your animation does not changed
but you can not edit this object any more in Script (but you can edit frame image in Image Editor on tab Edit).
Optimization in Active GIF Creator.
The optimization of GIF- files is important for using of animated images on web- pages. Web- pages contain both
text and graphic images. Total download time in the greater degree will depend on download time of graphic
images than text. Therefore it is necessary to make GIF- files small, but sufficient to provide the necessary
quality of animation.
Optimal number of frames.
GIF- file contains multiple images. Each image has individual value of time delay it will be shown.
Also each image occupies some memory.
Bigger number of frames leads to bigger GIF-file size and bigger load time.
The more number of frames leads to better quality of animation, but increases size of GIF- file.
So it is important to find balance.
Size and offset of image.
Sizes of source bitmap images influence the size of destination GIF, as images are stored in full size with any size of logical screen.
(Logical Screen defines the workspace for GIF view). You can change size of the current
frame or size of whole animated GIF.
If only part of animated picture will be changed you can create small images and define their offsets
on logical screen. The great feature of GIF format is a use of images with different sizes. You can position each image in any
place. It makes it possibly to use small images to animate only some parts of a picture. You may
use crop operation to cut demanded part of an image.
Dialog "Optimize GIF".
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To use this dialog select menu item File / Optimize or click the toolbar button
(or use "hot key" F5).
Six checkboxes define conditions of optimization. You can use different combinations and see how they influence size of optimized file.
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Remove redundant pixels.
For animated pictures there is a frequent situation, when different frames use the same colored pixels. For example, each frame contains
the same background or some subimage is used simultaneously in several or all frames. With the help of this operation pixels which are
used in several frames are deleted. It allows to reduce the sizes of individual frames and, hence, download time of the whole GIF- file
will be decreased. Pixels deleted from a transparent image are present at the previous frames. The result depends on used
pictures itself very much.
Notes:
- sometimes total size of the GIF- file can even be increased! Therefore efficiency of this type of optimization checked up
in this manner: you switch it on and off.
- images which you see in the frames after such operation can be strange for you, but you should know that pixels will be
combined with pixels from the previous frames.
For example, you can see the result of optimization of a GIF- file consisting of 5 frames:
You can restore images in frames of optimized GIFs with help of menu item File / Restore Frames.
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Note: in common case we unable to define exact frame that contained the pixel before optimization. Another problem that two transparent
frames may have different 256- colored local palettes, so we have image with more than 256 colors and must make color reduction.
Sort color map by usage and remove unused entries.
For most images, not being photos, the amount of colors used for reproduction frequently is less 256. So it is possible to remove them without
any loss for images.
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Note that color palette may contain one of the following number of entries: 2, 4, 8, 16, 32, 64, 128, 256. It means, that after removing
unused entries size of color palette may be reduced, or may be not. It depends on the number colors in source palette and number of unused
colors in image.
Look at two GIFs - they do not differ, but the left image uses a full color palette in 256 colors, the right image has palette consisting only of 32 colors.
And also these images have different file sizes.
File operations.
Load file.
To load existent GIF- file or project from file with extension .agif select menu item File / Open or click
the toolbar button of Standard Toolbar. AGIF uses all global settings and image
attributes from this GIF- file. Any project can be used as a template for creation of your own project.
To import bitmap strips, ANI and AVI- files select menu item File / Import.
Notes:
- imported animated cursor must have size 32 x 32 and 16 or 256 colors. The operating system cannot create
cursors of sizes that do not supported by the current display driver;
- big AVI- files may consume a lot of resources. Speed of processing and limitations for using of AVI- files in AGIF
depend on hardware the program runs.
Save file.
To save your animation as GIF- file select menu item File / Save GIF or click the toolbar button
of Standard Toolbar.
Note: GIF- files can be saved in unregistered copies of AGIF with additional text at the left top corner in each frame:
AGif - UNREGISTERED.
To save your animation as a project in a file with extension .agif select menu item File / Save or click the toolbar button
of Standard Toolbar. If selected project already
exists then this command simply saves changes in it. Name of saved project is displayed in the caption of the main window.
You can save your project with different names by selecting File / Save As.
Notes:
- it is better to save your original non- optimized GIFs as projects for their editing in the future;
- in unregistered copy of the program (trial-version) your projects and GIF- files can be saved as projects;
later in full-functional copy of AGIF you can produce GIF-file without text: AGif - UNREGISTERED;
- animation script of project allows you to edit added script objects any time your load the project.
You can save GIF- frames as set of BMP, TIFF, JPEG- files, as AVI, or ANI- file (animated cursors). To do it select menu item
File / Export and then BMP, TIFF, JPEG, AVI, ANI as file type.
Notes:
- AVI- format has single delay for all frames;
- you can define number of loops in exported AVI in dialog Preferences on tab Export;
- AVI- format has not "transparency" property for frames, so AGIF exports each frame from GIF as separate frame to AVI
without transparency and superposition with previous frames.
Preview GIF- file on Web page.
To preview your GIF- file on Web page select menu item Tools / Web Page and set color of background or
background image for Web page and color of text.
Protect GIFs from unauthorized use on the Web.
To add hidden signatures to GIF- files select menu item Tools / Signature.
Button Sign chooses existing GIF- file and saves it together with hidden signature which was inputed into a field above this button.
Button Check checks presence of your signature in existing GIF- file.
Notes:
- maximal text length of your signature is limited and depends on GIF coloring and size;
- using of hidden signature slightly increases size of created GIF- file.
Individual preferences.
Customize Toolbars.
After installation of AGIF Standard Toolbar contains set of tools by default. With the help of dialog View / Customize Toolbars
it is possible to place any set of tools to Standard Toolbar. For this purpose drag desired tools with the help of left mouse button to the
toolbar and remove unnecessary tools by dragging them off the toolbar.
Create your own image collection.
Image collection is stored as a bitmap strip. Bitmap strip represents a set of images of small sizes which are located like a sequence of frames in a film.
Gather the images necessary to you and insert them, as frames, into single GIF- file. To create bitmap strip start operation File / Export
and select file type bitmap strips. Now you can add this bitmap strip to prepared collections by means of the button Add in dialog
Image Collections and use separate images from it for insertion to editing frames.
Select language.
AGIF supports multi-language user interface. Program interface may be seen in one of human languages. It includes menus, screen messages, all texts
used in interface. To change language select menu item Help / Language. Select a language and click OK.
Button Update is intended for update of languages from Internet. The program downloads file languages.inf from Internet and
compares language files located on site with language files on your computer. New language is checked by flag, availability of updated
version of existing language is highlighted. You can check and uncheck necessary languages. Button Install begins loading of
checked and highlighted languages from Internet.
Button Load is intended for update of languages from packed language files (with extension PLN) if they were already
downloaded or delivered by some other way.
New and updated languages have separate subfolders in the folder international and contain help files, tutorials and other data.
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